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Prometheus · Particles
Particles form shapes on the beat

Prometheus · Particles

Drop a WAV or MP3 below.

Particles form a new shape on each big hit. Bass sets size. Brightness sets colour.

Drop audio here
WAV or MP3
bass
mids
highs
loudness
hits
brightness
change
tone
0:00 / 0:00 0:00

Prometheus · Particles

Particles form a new shape on each big hit.

How it works

Particles drift. On a beat they form a 3D shape, hold it, then let go.

Sliders

TrailLow = long trails, high = sharp dots.
Shape pullHow tightly particles hold the shape. Low = loose cloud, high = tight form.
Audio amountHow much the music drives brightness, size and movement. Turn it up for drops.
SizeParticle size. Bigger = more visible, less detail.
SpinRotation speed. Zero = still.
CountNumber of particles. More = denser shapes, lower frame rate.

Keyboard

SpacePlay / Pause
SNext shape
1–9Jump to a shape
NMute / Unmute (visuals still react)
FFullscreen
RStart / Stop recording
GOpen / Close shape gallery
TabHide / Show UI

Meters

bassLow frequencies. Sets particle size.
midsMid frequencies. Drives drift.
highsHigh frequencies. Adds sparkle.
loudnessOverall level. Sets brightness and spin.
hitsBeat detection. Triggers a new shape.
brightnessSpectral centre. Sets the hue.
changeFrame-to-frame spectral change. Adds motion.
toneLoudness and brightness combined.

Live use

Press F, then Tab. Shape pull about 30% for ambient, about 70% for peak time. Press S on the drop to change shape.